7 Days to Die - Fallout - and more

Drokk Mods

Well I finally burned out of the workforce, and thanks to AI, software engineering isn't the easiest thing to get back into at the moment.

So for the time being I thought I'd start working full time on my hobby, launch a YouTube channel showcasing my ideas, and if things go well I might even start making my own games.

Gonna focus heavily on crowd sourced ideas and guidance, and I've already got a load of game-changing mods for 7 Days to Die near ready to release, if you'd be up for helping me with that please watch my initial video with 10 upcoming mods (details below), subscribe and comment with your opinions.

Latest updates and new releases will be here first, and will be announced in a YouTube video each time. So if you want to contribute to getting mods made the way you want, subscribe on YouTube and comment with your opinions.

Out now

Download the zip and extract it into your 7 Days To Die/Mods/ folder. On multiplayer, the server and every client needs the mod.

Drokk Storage

v1.0.7

Shared containers and workstations

Everyone can open the same container, workbench or forge at the same time. Includes Quick Stack and Craft/Repair from containers too.

Released 26 August 2026

1.0.7 Updates (Available soon for download above, if not already):

  • Workbenches Multi-viewer working again
  • Fixed missing Quick Stack icons bug
  • Fixed drone icon overlap
  • Fixed duplicate items from workstation output fields
  • Fixed bug with Quick Stack not working on certain versions
  • Fixed bug with check for updates window staying beyond main menu
  • Tested reported bug affect Super_Storage_Chests mod, and could not reproduce storage size bug on 3.2, so be careful if you use that mod, could lose items

What's coming next

Ten mods in various states of finished. Click any shot to jump to that bit of the video and tell me in the comments which one you want first. That's genuinely how I'll decide what to finish next.

1

Swarm

Swarm gameplay screenshot Watch on YouTube

Gun safes get an alarm, like the police cars but with far more company. Inside is a guaranteed automatic weapon and ammo to match. Just not quite enough ammo... Die before you kill the swarm and the special weapon doesn't come back in your recovered backpack. Early firepower, if you can survive earning it.

2

Pile-up

Pile-up gameplay screenshot Watch on YouTube

World War Z physics. Zombies climb over each other to reach you. Two or three can't get to your base on stilts. A wandering horde or a blood moon absolutely can. Time to rethink your bases.

4

Jimmy Dodger

Jimmy Dodger gameplay screenshot Watch on YouTube

A new enemy who knows how to move. Attacking him with a gun is mostly a waste of ammo, he's a lot less nimble when you bring a sledgehammer though.

5

Survivors

Survivors gameplay screenshot Watch on YouTube

Other survivors out in the apocalypse. Earn their trust through conversation and supplies and they'll follow you around and take gear upgrades. Be careful though. If you don't keep them happy they might turn on you.

6

The Long Seven Days

The Long Seven Days gameplay screenshot Watch on YouTube

A Long Dark-inspired overhaul, and effectively a new game mode. Snow biome, story-driven, painfully slow to find tools and very limited in what you can build without them. Instant death, saves only on exit, and a new random map every run. How long can you survive? What happened to your family?

7

Tommy Follows

Tommy Follows gameplay screenshot Watch on YouTube

He's got a keen eye but he's shy. While anyone in your party is looking at him, he won't move a muscle. He spawns nearby when you start a quest and follows you in. He can't break blocks, so close doors behind you, and be careful on the way out: get too close and he kills you in one hit. Almost nothing hurts him.

8

Catacombs

Catacombs gameplay screenshot Watch on YouTube

The sewers and maintenance tunnels the city should already have. It takes the game's own small underground sections and stitches them into procedural connected networks. Go deeper and enemies get harder and rewards get better, but die down there and your gear is gone for good. Every exit is a choice. Proof of concept for now.

9

Semi-Perma Death

Semi-Perma Death gameplay screenshot Watch on YouTube

An oxymoron with a point. A Resident Evil save system: you can only save at the trader, only so often, and it costs money. Die and you can't just jog back to your backpack, you lose a real chunk of progress. Multiplayer gets a revive mode, so it's only over when all of you are down at once.

10

The Tyrant

The Tyrant gameplay screenshot Watch on YouTube

Last and, I'm sorry to say, least. He currently runs and fights like a complete muppet. Where I want him: an invincible antagonist you occasionally hear stomping around a POI looking for you, and things you can hide inside while he does. Outlast or Alien Isolation, in 7 Days.

Help me pick what's next

I can only finish one of these at a time, so tell me which one you want in the comments, that's how I'll decide. The channel is brand new, so a subscribe genuinely decides whether it's worth making more of these. If there's enough interest, a DrokkTravel beta link goes out in the next video.

Watch the video

Questions, bugs or install trouble? Leave a comment on the video — it's the best way to reach me.

Request a Mod

Not just 7 Days to Die! If it's a game that can be modded, I'm up for taking freelance requests. For now, the way to reach me is the same as everything else: drop a comment on my launch video with the name of the game you'd like modded. Comments on that video are what's feeding the YouTube algorithm right now, so it genuinely helps the channel. I'll get back to you from there.

If it turns out to be a game I already like, and the mod idea sounds genuinely useful, you'll get a serious discount.

Comment on the video

Support

To help me with the YouTube algorithm while I launch this, I'll be needing you to comment any problems you are having on my launch video, I will respond to you there.

Open Video